> For the complete documentation index, see [llms.txt](https://survarium.gitbook.io/survarium/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://survarium.gitbook.io/survarium/how-to-play/gameplay.md).

# Gameplay

Survarium is a fast-paced 15-minute roguelike survival game where your mission is simple: **stay alive** under relentless waves of enemies while building the perfect combination of items and abilities to achieve victory.

#### 🧱 Core Mechanics

* 🔫 **6 Weapon Slots** – Equip different offensive tools to suit your playstyle
* 🛡️ **6 Passive Item Slots** – Stack stat-boosting items for strategic advantage
* 🧩 **Unlimited Artifacts** – Collect powerful relics with both **positive and negative effects**

Each run is a new challenge. Every time you level up, you’ll be offered **one of three randomly selected upgrades**: a weapon, a passive item, or an artifact. Choose wisely — artifacts can significantly boost your power but may also come with **debuffs** that make survival harder. Keep an eye on your core stats to avoid falling into dangerous situation.

<figure><img src="/files/nGNy4poUliSleQl08wZ4" alt=""><figcaption></figcaption></figure>

### Controls

* **WASD** – Move your character
* **Arrow Keys** – Alternative movement option
* **Mouse / Tap on Screen** – Tap anywhere to summon the on-screen joystick <br>

<figure><img src="/files/sphbYgQHbu7oh60y7hxl" alt=""><figcaption></figcaption></figure>

### 📊 Character Stats

<figure><img src="/files/h6u4giv0d0H5B2Dabj7C" alt=""><figcaption></figcaption></figure>

Survarium features a deep and customizable stat system that impacts every aspect of your run:

* **Magic Damage**
* **Physical Damage**
* **Mechanical Damage**
* **Max HP**
* **Power** (Multiplies all damage types)
* **Armor**
* **HP Regeneration**
* **Lifesteal**
* **Lifesteal Chance**
* **Dodge Chance**
* **Crit Chance**
* **Crit Damage**
* **Cooldown Reduction**
* **Pickup Radius**
* **Movement Speed**
* **Experience Gain**
* **Knockback Strength**
* **Weapon Size (Projectile Scale)**
* **Luck**
* **Projectile Speed**
